Visualizing datasets, algorithms, and real-time shader graphics.

  • Nov 27, 2020 » Shmup planet - 2. Making a Small Library for particles animation!

    Shows how to create a small library for particle animation, explaining how particles are managed and rendered. It breaks down the steps in simple terms.

  • Nov 19, 2020 » Shmup planet - 1. Shaders: displacement map and Bloom

    Shows how to add a displacement map and bloom effect to a 3D scene using shaders, making the visuals richer and glowier. It explains the steps in simple everyday language.

  • Dec 28, 2015 » Nature + Code

    Personal project inspired by Daniel Shiffman's 'The Nature of Code', about modeling natural phenomena (physics, swarms, fractals, cellular automata, genetic algorithms and more)

  • Mar 01, 2015 » Experiment with Three.js, Blender and pixel-art textures!

    Shows a quick experiment that mixes Three.js 3‑D graphics with Blender‑made models and pixel‑art textures. It demonstrates how to render a retro‑styled scene in the browser.